Luminapolis

Schlagwort: Atelier Brückner

  • Was ist Szenographie? Interview mit Uwe R. BrücknerWhat is Scenography? Interview with Uwe R. Brückner

    Luminapolis sprach mit Uwe R. Brückner über sein neues Buch, die Bedeutung des Lichtes für die Gestaltung von Ausstellungen und das Szenographie-Festival IN3, das Anfang Dezember in Basel stattfindet.

    Luminapolis:
    Uwe R. Brückner, ATELIER BRÜCKNER is one of the top agencies in 4D communications in Europe. Now you have published „Scenography“. It is a programmatic title. Can you try to explain in simple words: What is Scenography?

    Uwe R. Brückner:
    Basically speaking, the most important task of scenographic design is to translate complex content into physically accessible spatial narratives and to generate stage-managed spaces with narrative qualities. Ideally, the space itself becomes the medium, the conveyor of messages. After all, a stage-managed space is all about the dialogue between the location and its objects, about the relationship between content and recipient, about perception and the intended effect of an authentic spatial experience. Scenography is a polydisciplinary, generalistic philosophy of design. It is the logical, consistent answer to the design requirements of our time and the appropriate response to the continually changing behaviour of our information society. Designing scenographically means setting in scene, with the aim of providing a stage for things and stories and thus attracting maximum attention.

    Luminapolis:
    Your book presents your installations for museums, brands and scientific institutions between 2002 – 2010. Your guiding principle is „form follows content“. What are your media for conveying/relating the content/story? And what is the role of light in it?

    Uwe R. Brückner:
    What is characteristic of scenography is an integrative approach to design, whereby the means of designing and the artistic potential of the different disciplines such as architecture, interior design and set design, as well as installation and media art, are used in order to generate a coherent spatial installation in the sense of a “Gesamtkunstwerk”. Media are always used integratively, the idea being to create value-added. This also applies to the use of light.

    One of our more recent projects at Expo Shanghai for STATE GRID (China’s biggest energy company) generates its narrative structure from films by means of LEDs. A tightly meshed LED grid pattern on the six interior sides of the 15x15x15 meter cube enables film to be shown and produce a space-generating effect. The “Magic Box” is the beating heart of the State Grid Pavilion. From it, technical signals are transmitted that encompass the entire building complex with network lines imbued with electricity. In accordance with our attitude to design, the shape of the pavilion and the way images are shown in it are derived from the corporate philosophy of the State Grid Company: „Empowering your dreams“.

    Luminapolis:
    Sometimes I have the impression that exhibitions are undergoing a process of transformation into computer games. Interactivity is the main attraction today. Does the exhibit-object disappear from exhibitions? Design after things, is that the future?

    Uwe R. Brückner:
    My experience is that the much-cited dichotomy between the exhibit and its staged setting has been artificially talked up and is now simply outdated.
    Content in the form of an exhibit, its message or its narrative is always what is most important. In the case of collection-based exhibitions, the exhibit will therefore always be in the foreground. A good example is the new permanent exhibition of the Rautenstrauch-Joest-Museum, a museum of ethnology in Cologne which possesses a unique collection of international ethnographica. When the scenographic concept was being developed, the main objective was to create scenographic narrative spaces in which the exhibits would be able to reveal themselves with all their narrative qualities and animate the visitor to decode the details. The exhibit remains protagonist and narratively rich medium at the same time.

    Apart from this, there are themes and exhibition projects with, for historical reasons or because the theme is an abstract one, only a few collected items to be shown. Two of our work projects are worth mentioning as an example. One is the Visitors‘ Centre of the European Parliament that makes it possible to experience the legislative work of parliament. An additional challenge was to make the contents accessible in 23 European languages. Another example, the CERN Visitors‘ Centre, portrays the work of the scientists with and around the particle accelerator. These two examples concern highly abstract information which is primarily conveyed interactively with the help of media and can also be presented in a way that can be tangibly experienced by the public.

    Luminapolis:
    You are working with students at the Academy of Art and Design in Basel and there you are co-founder of the international scenography festival IN3 (next edition in December 2010). What is the focus of the festival this year?

    Uwe R. Brückner:
    Following the successful first festival «spatial arts – life in search of style» in 2006, that dealt with the trailblazers of scenography from various disciplines and the second event «staging the stage – scenography inspired by performing arts» in 2008, that was dedicated to the exponents of Scenography in performing arts, the festival 2010 will focus on examining the actual core business of scenography, i.e. “exhibiting and staging” in and around museums: «Exhibit! – scenography in exhibition design» will consequently be its title! The event will be presented from the 2nd thru 5th December 2010 in the Basel “Kaserne”. Target groups are locally and internationally active museum directors, curators and all those who are interested in the international museum and exhibition business. The festival addresses scenography students, their professors from partner academies of the Institute of Interior Design and Scenography, as well as the rapidly growing community of training institutions in Europe and abroad that, from their different perspectives, have dedicated themselves to training and education regarding scenography.

    More informations:

    Order the book here
    More about Atelier Brückner
    More about the Scenography Fesival IN3
    Luminapolis: Uwe R. Brückner, ATELIER BRÜCKNER is one of the top agencies in 4D communications in Europe. Now you have published „Scenography“. It is a programmatic title. Can you try to explain in simple words: What is Scenography? 

    Uwe R. Brückner:
    Basically speaking, the most important task of scenographic design is to translate complex content into physically accessible spatial narratives and to generate stage-managed spaces with narrative qualities. Ideally, the space itself becomes the medium, the conveyor of messages. After all, a stage-managed space is all about the dialogue between the location and its objects, about the relationship between content and recipient, about perception and the intended effect of an authentic spatial experience. Scenography is a polydisciplinary, generalistic philosophy of design. It is the logical, consistent answer to the design requirements of our time and the appropriate response to the continually changing behaviour of our information society. Designing scenographically means setting in scene, with the aim of providing a stage for things and stories and thus attracting maximum attention.

    Luminapolis:
    Your book presents your installations for museums, brands and scientific institutions between 2002 – 2010. Your guiding principle is „form follows content“. What are your media for conveying/relating the content/story? And what is the role of light in it?

    Uwe R. Brückner:
    What is characteristic of scenography is an integrative approach to design, whereby the means of designing and the artistic potential of the different disciplines such as architecture, interior design and set design, as well as installation and media art, are used in order to generate a coherent spatial installation in the sense of a “Gesamtkunstwerk”. Media are always used integratively, the idea being to create value-added. This also applies to the use of light.

    One of our more recent projects at Expo Shanghai for STATE GRID (China’s biggest energy company) generates its narrative structure from films by means of LEDs. A tightly meshed LED grid pattern on the six interior sides of the 15x15x15 meter cube enables film to be shown and produce a space-generating effect. The “Magic Box” is the beating heart of the State Grid Pavilion. From it, technical signals are transmitted that encompass the entire building complex with network lines imbued with electricity. In accordance with our attitude to design, the shape of the pavilion and the way images are shown in it are derived from the corporate philosophy of the State Grid Company: „Empowering your dreams“.

    Luminapolis:
    Sometimes I have the impression that exhibitions are undergoing a process of transformation into computer games. Interactivity is the main attraction today. Does the exhibit-object disappear from exhibitions? Design after things, is that the future?

    Uwe R. Brückner:
    My experience is that the much-cited dichotomy between the exhibit and its staged setting has been artificially talked up and is now simply outdated.
    Content in the form of an exhibit, its message or its narrative is always what is most important. In the case of collection-based exhibitions, the exhibit will therefore always be in the foreground. A good example is the new permanent exhibition of the Rautenstrauch-Joest-Museum, a museum of ethnology in Cologne which possesses a unique collection of international ethnographica. When the scenographic concept was being developed, the main objective was to create scenographic narrative spaces in which the exhibits would be able to reveal themselves with all their narrative qualities and animate the visitor to decode the details. The exhibit remains protagonist and narratively rich medium at the same time.

    Apart from this, there are themes and exhibition projects with, for historical reasons or because the theme is an abstract one, only a few collected items to be shown. Two of our work projects are worth mentioning as an example. One is the Visitors‘ Centre of the European Parliament that makes it possible to experience the legislative work of parliament. An additional challenge was to make the contents accessible in 23 European languages. Another example, the CERN Visitors‘ Centre, portrays the work of the scientists with and around the particle accelerator. These two examples concern highly abstract information which is primarily conveyed interactively with the help of media and can also be presented in a way that can be tangibly experienced by the public.

    Luminapolis:
    You are working with students at the Academy of Art and Design in Basel and there you are co-founder of the international scenography festival IN3 (next edition in December 2010). What is the focus of the festival this year?

    Uwe R. Brückner:
    Following the successful first festival «spatial arts – life in search of style» in 2006, that dealt with the trailblazers of scenography from various disciplines and the second event «staging the stage – scenography inspired by performing arts» in 2008, that was dedicated to the exponents of Scenography in performing arts, the festival 2010 will focus on examining the actual core business of scenography, i.e. “exhibiting and staging” in and around museums: «Exhibit! – scenography in exhibition design» will consequently be its title! The event will be presented from the 2nd thru 5th December 2010 in the Basel “Kaserne”. Target groups are locally and internationally active museum directors, curators and all those who are interested in the international museum and exhibition business. The festival addresses scenography students, their professors from partner academies of the Institute of Interior Design and Scenography, as well as the rapidly growing community of training institutions in Europe and abroad that, from their different perspectives, have dedicated themselves to training and education regarding scenography.

    More informations:

    Order the book here
    More about Atelier Brückner
    More about the Scenography Fesival IN3

  • Atelier Brückner gestaltet Universe of Particles (CERN)Atelier Brückner: Universe of Particles (CERN)

    CERN bietet eine neue Attraktion für Besucher. Vom 1. Juli an gibt die Ausstellung Universe of Particles einen überraschenden Einblick in die wissenschaftliche Arbeit, die nahe Genf rund um den Teilchenbeschleuniger geleistet wird. Die interaktive Ausstellung, gestaltet von Atelier Brückner, entführt zu einer Reise durch Mikro- und Makrokosmos.

    Im Besucherzentrum Globe of Science and Innovation werden auf 450 Quadratmetern Ausstellungsfläche komplexe wissenschaftliche Inhalte be-greifbar. Unter der 27 Meter hohen Kuppel des hölzernen Pavillonbaus fügen sich kugelförmige Ausstellungseinheiten zu einem Content-generierten Raumbild. Sie bieten vielfältige Informations- und Interaktionsmöglichkeiten, zielgruppenspezifisch und thematisch aufbereitet. Höhepunkt der inszenierten Free-Flow-Ausstellung ist ein multimediales, dynamisches Raumerlebnis, das den Urknall als Phänomen erfahrbar macht. Mittels Film-, Klang- und Lichtchoreografie wird der Ausstellungsraum selbst zum Exponat. Mehr>Visitors to CERN are offered a new attraction. From 1st July, the Universe of Particles exhibition will provide a look into the scientific work of the Large Hadron Collider (LHC) not far from Geneva, Switzerland. The interactive exhibition, designed by Atelier Brückner, transports the visitor through the micro- and macrocosm.

    In the Globe of Science and Innovation visitors are given an understanding of this complex scientific field. Below the 27 metre high dome of the wooden pavilion spherical kiosks and display cases combine to give a content-generated room narrative. They provide a wealth of information and opportunities for interaction, arranged according to target groups and subject-matter. The highlight of this free-flow exhibition is a dynamic spatial experience that has been staged with multimedia allowing visitors to experience the Big Bang as a phenomenon. The exhibition space itself, covering 450 square metres, becomes an exhibit using film, sound and light choreography. More>

  • Atelier Brückner: Magic Box für State Grid Pavillon auf der ExpoAtelier Brückner: Magic Box for State Grid Pavilion at Expo 2010

    Visionäre Räume erleben, das verspricht die Expo Shanghai, die vom 1. Mai bis 31. Oktober Besucher aus aller Welt anziehen wird. Unter dem Motto „Better City – Better Life“ präsentieren sich auf der bisher größten Weltausstellung Länder, Firmen und Institutionen, darunter auch das chinesische Staatsunternehmen State Grid, das mit einer medialen Architekturinszenierung überzeugt. Die Magic Box, konzipiert von Atelier Brückner aus Stuttgart, entführt den Besucher in imaginäre Welten. Sie ist das pulsierende Herz des State Grid Pavillons, der die Aufgaben und Visionen des Unternehmens in überraschenden Bildern vor Augen führt. (Photo: Roland Halbe) Mehr>Experience visionary spaces: that is what is promised by the Shanghai Expo, which will draw visitors from all over the world between 1 May and 31 October. Under the motto “Better City – Better Life”, countries, companies and institutions will be presenting at the largest World Expo so far. These also include the Chinese state-owned company State Grid, which impresses with a striking, media-based, architectural production. The Magic Box, a concept by Atelier Brückner of Stuttgart, will transport visitors to imaginary worlds. It is the pulsating heart of the State Grid Pavilion that clearly depicts the company’s responsibilities and visions in astounding images. (Photo: Roland Halbe) More>

  • Deutsche Börse: Blaue Nacht im HandelssaalDeutsche Börse: Blaue Nacht im Handelssaal


    Der Große Handelssaal: Visitenkarte der Frankfurter Wertpapierbörse, gestaltet vom Atelier Brückner. Die weißen Handelsschranken aus Glas leuchten abends blau. Der Handelssaal ist Arbeitsplatz für Börsenhändler und Fernsehteams. Zugleich dient er als Veranstaltungsort für rund 45.000 Besucher im Jahr. Mehr>

  • Light Architecture: Dornier-MuseumLichtarchitektur: Dornier-Museum

    dornierEnde Juli ist das Dornier-Museum eröffnet worden. Architektur und Ausstellung sind beispielhaft inszeniert. Das Stuttgarter Atelier Brückner (Luminale 08-Teilnehmer) realisierte gemeinsam mit Light Design Engineering Belzner Holmes (Luminale 06-Teilnehmer) die Lichtplanung. Im Herbst wird James Turrell seine Installation vorstellen.

    At the end of July the Dornier Museum has been opened. Architecture and exhibition are produced exemplarily. The Stuttgart Atelier Brückner (Luminale 08 participant) realized together with Light Design Engineering Belzner Holmes (Luminale 06 participant) the light planning. In autumn James Turrell will introduce his installation.

  • ADC Prize for „The World in Light and Shadow“ADC Nachwuchspreis für ‚Die Welt in Licht und Schatten‘

    ‚Die Welt in Licht und Schatten – Lotte Reiniger‚, eine Ausstellung im Stadtmuseum Tübingen, erhält den Hauptpreis des ADC Deutschland als beste Semesterarbeit im Bereich Kommunikation im Raum. Der damit verbundene Titel „Student des Jahres“ geht an Studierende von Prof. Uwe R. Brückner und Prof. Heinz Wagner der Hochschule für Gestaltung und Kunst FHNW Basel. Mirjam Loosli, Stefanie Truttmann, Eric Noorlander, Daniela Stolpp und Tobias Moser überzeugten die Jury mit dem ambitionierten Ausstellungsprojekt.

    ‚The world in light and shadow – Lotte Reiniger‚, an exhibition in the town museum of Tübingen, receives the first prize of Germany ADC as the best semester work in the area of communication in space. The title is linked with „Student of the year“ and goes to students of Prof. Uwe R. Brückner and Prof. Heinz Wagner of the Hochschule für Gestaltung und Kunst FHNW Basel. Mirjam Loosli, Stefanie Truttmann, Eric Noorlander, Daniela Stolpp and Tobias Moser persuaded the jury with the ambitious exhibition project.

  • New FLARE with Luminale-Reports and InterviewNeue FLARE-Ausgabe mit Luminale-Berichten und Interview

    Milan. The newest edition of the magazine FLARE reports about the Luminale. Beside a detailed report about the commercial hall of the stock exchange (Atelier Brückner) the magazine also presents an interview of Gisella Gellini with Luminale curator Helmut M. Bien. More>Mailand. Die neueste Ausgabe des Magazins FLARE berichtet über die Luminale. Neben einen ausführlichen Report über den Handelssaal der Börse (Atelier Brückner) bringt das Magazin auch ein Interview von Gisella Gellini mit Luminale-Kurator Helmut M. Bien. Mehr>

  • Luminale-Project „Börse Frankfurt“ Wins Four Design-AwardsLuminale-Projekt „Frankfurter Börse“ gewinnt vier Design-Preise


    Frankfurt. Four design prices go to the big commercial hall of the stock exchange of Frankfurt. Beside the popular iF-Award, the Red Dot Design Award and the Best Architects the Luminale project came on the Shortlist of the Contractworld Awards. The Stuttgart based Atelier Brückner gave the stock market hall a new face. LightLife (Cologne) and Atelier LichtRaumKunst were also involved. More>Frankfurt. Gleich vier Designpreise gehen an den Großen Handelssaal der Börse Frankfurt. Neben dem begehrten iF-Award, dem Red Dot Design Award und der Auszeichnung Best Architects hat es der neu gestaltete Handelssaal auf die Shortlist des Contractworld Awards geschafft. Das Stuttgarter Atelier Brückner hatte den Börsensaal neu gestaltet. Beteiligt waren auch LightLife (Köln) und Atelier LichtRaumKunst (Saarbrücken). Mehr>

  • Medienfassade auf der Expo 08 in SaragossaThe Expo-Media Facade in Zaragoza

    Glanzlicht der Expo 2008: Mit der „Wall of Africa“ realisierte Atelier Brückner mit Technik-Partner Ledon Lighting (Zumtobel-Group) eine spektakuläre, videofähige Lichtfassade für den afrikanischen Pavillon. Mehr>

    Expo 2008 highlight. Atelier Brückner with technological partner Ledon Lighting (Zumtobel-Group) invented a spectacular, video-compatible illuminated façade for the African Pavilion – the „Wall of Africa”. More>

  • Light-Concept of Commercial Hall (permanent)Light-Concept of Commercial Hall (permanent)

    Frankfurt/M. (Project 93) Illumination and Sound-Installation for the Commercial Hall of Deutsche Börse AG. Concept: Atelier Brückner, LightLife. Atelier LichtRaumKunst. Only accessible on the 6th of April from 16.00 – 24.00 h ! Luminapolis Report from 9th of January 2008Frankfurt/M. (Project 93) Illumination and Sound-Installation for the Commercial Hall of Deutsche Börse AG. Concept: Atelier Brückner, LightLife. Atelier LichtRaumKunst. Only accessible on the 6th of April from 16.00 – 24.00 h ! Luminapolis Report from 9th of January 2008