Luminapolis

Kategorie: International News

  • Andreas Wenger: „Exhibit!“ – IN3 Festival in Basel zu den Künsten der RauminszenierungAndreas Wenger: „Exhibit!“ – The Festival of the Spatial Arts and Scenography in Basel

    Luminapolis: Andreas Wenger, you are one of the festival directors of the International Scenographers‘ Festival IN3 Basel. The biennial festival started in 2006. From December the 2nd to 5th we will experience the 3rd edition. Can you explain the main idea to create this festival?

    Andreas Wenger:
    First of all, for scenographers, professionals as well as students, there has not been any festival in Europe, dedicated to scenpgraphy in specific. Spatial arts were represented on festivals such as „Profile Intermedia“ in Bremen, with a graphic art focus; Scenography always had the standing of a exotic discipline. This is why we started our festival in 2006 with a special and explicit focus on scenography and spatial arts. The first festival as well as this years‘ festival is designed, planned and produced by our students. Secondly, it is our idea to give students a chance to meet professionals and to learn about the actual scenography discourse.

    Luminapolis:
    You organize a very popular meeting point for the community of professional scenographers to present their key projects. What are the highlights of this year edition of the festival? And what is the concept behind the headline „Exhibit!“

    Andreas Wenger:
    On Thursday 2nd of December, we will start with one of our highlights: presentations and a discussion by Dr. Martin Roth (DE) and SIssel Tolaas (NOR) a surprise guest –one of the achitects of the Museumsinsel Berlin. We will close our first evening with the IN3 Challenge Award Gala for upcoming scenographers. Friday evening we will be hosting S AM the Swiss Architecture Museum with a talk between Anna Viebrock (DE) and Jacques Herzog (CH), presented by Hubertus Adam (DE) and on Saturday evening we will conclude the festival with the question: quo vadis museion? – a panel with Hermann Parzinger (DE), Uwe Brückner (DE) and Andreas Spillmann (CH).

    Luminapolis:
    What are your personal favorites of the programme in 2010?

    Andreas Wenger:
    I am very curious to see the facade projection on the main building of the Kaserne Basel, developed by „urbanscreen“ during a workshop with international students held an hosted by our institute. Furthermore I am looking forward to the EIS Meeting (European Initiative Scenogaphy) with the topic: Coaching Scenography on Sunday morning.

    Luminapolis:
    The combination of light, interactivity and media are one of the main trends in scenography, I think. The Expo in Shanghai, theatre productions or festivals like Luminale are examples for this evolution of media kits. Is this topic also part of your programme?

    Andreas Wenger:
    Of course this is one of the topics at the festival. We visited with all the students of the first and second year the Shanghai World EXPO 2010 in summer. I remember that one of our students at the end of the second day at the Expo said, that if he would see one more LED that day, he would have to air his belly… How much interaction, animated lightening and new media do we need in exhibition design and what do they contribute to the impact of an exhibition? Or: will we see more analogue exhibitions in the coming future? These questions will be debated on Friday morning in «MEDIA SPECIAL – talking spaces».

    Luminapolis:
    You are professor at the HGK FHNW in Basel. What are the next projects you work on?

    Andreas Wenger:
    At the moment we are working on a carnival float with some of our students, which makes a lot of fun! We are not sure yet, whether we will build one of the design in real and participate in the Basel Carnival 2011. No, seriously, we are planning and optimizing our contribution to the Master Studies at the Masterstudio Design at the HGK FHNW an are thinking of a PhD program in scenography.
    Luminapolis: Andreas Wenger, you are one of the festival directors of the International Scenographers‘ Festival IN3 Basel. The biennial festival started in 2006. From December the 2nd to 5th we will experience the 3rd edition. Can you explain the main idea to create this festival?

    Andreas Wenger:
    First of all, for scenographers, professionals as well as students, there has not been any festival in Europe, dedicated to scenpgraphy in specific. Spatial arts were represented on festivals such as „Profile Intermedia“ in Bremen, with a graphic art focus; Scenography always had the standing of a exotic discipline. This is why we started our festival in 2006 with a special and explicit focus on scenography and spatial arts. The first festival as well as this years‘ festival is designed, planned and produced by our students. Secondly, it is our idea to give students a chance to meet professionals and to learn about the actual scenography discourse.

    Luminapolis:
    You organize a very popular meeting point for the community of professional scenographers to present their key projects. What are the highlights of this year edition of the festival? And what is the concept behind the headline „Exhibit!“

    Andreas Wenger:
    On Thursday 2nd of December, we will start with one of our highlights: presentations and a discussion by Dr. Martin Roth (DE) and SIssel Tolaas (NOR) a surprise guest –one of the achitects of the Museumsinsel Berlin. We will close our first evening with the IN3 Challenge Award Gala for upcoming scenographers. Friday evening we will be hosting S AM the Swiss Architecture Museum with a talk between Anna Viebrock (DE) and Jacques Herzog (CH), presented by Hubertus Adam (DE) and on Saturday evening we will conclude the festival with the question: quo vadis museion? – a panel with Hermann Parzinger (DE), Uwe Brückner (DE) and Andreas Spillmann (CH).

    Luminapolis:
    What are your personal favorites of the programme in 2010?

    Andreas Wenger:
    I am very curious to see the facade projection on the main building of the Kaserne Basel, developed by „urbanscreen“ during a workshop with international students held an hosted by our institute. Furthermore I am looking forward to the EIS Meeting (European Initiative Scenogaphy) with the topic: Coaching Scenography on Sunday morning.

    Luminapolis:
    The combination of light, interactivity and media are one of the main trends in scenography, I think. The Expo in Shanghai, theatre productions or festivals like Luminale are examples for this evolution of media kits. Is this topic also part of your programme?

    Andreas Wenger:
    Of course this is one of the topics at the festival. We visited with all the students of the first and second year the Shanghai World EXPO 2010 in summer. I remember that one of our students at the end of the second day at the Expo said, that if he would see one more LED that day, he would have to air his belly… How much interaction, animated lightening and new media do we need in exhibition design and what do they contribute to the impact of an exhibition? Or: will we see more analogue exhibitions in the coming future? These questions will be debated on Friday morning in «MEDIA SPECIAL – talking spaces».

    Luminapolis:
    You are professor at the HGK FHNW in Basel. What are the next projects you work on?

    Andreas Wenger:
    At the moment we are working on a carnival float with some of our students, which makes a lot of fun! We are not sure yet, whether we will build one of the design in real and participate in the Basel Carnival 2011. No, seriously, we are planning and optimizing our contribution to the Master Studies at the Masterstudio Design at the HGK FHNW an are thinking of a PhD program in scenography.

  • Aus für das Centrum Kunstlicht in de Kunst in EindhovenClosed: The Light Art Museum in Eindhoven

    Das Lichtkunst-Museum (Centrum Kunstlicht in de Kunst) in Eindhoven stellt seinen Ausstellungsbetrieb ein. Es fehlt an der nötigen finanziellen Unterstützung. Noch bis Sonntag, den 5. Dezember sind Kunstwerke des jungen chinesischen Künstlers Li Hui zu sehen. Seine erste Einzelausstellung „Who’s afraid of Red, Amber and Green“ in Europa stellt fünf Arbeiten vor. Mehr>The Light Art Museum (Centrum Kunstlicht in de Kunst) in Eindhoven, the Netherlands, will cease to exist by the end of this year. The museum is forced to close its doors because of insufficient means. Till Sunday 5th December, the Museum exhibites for the first time in the Netherlands, art peaces made by the young Chinese artist Li Hui. On his first solo exhibition „Who’s afraid of Red, Amber and Green“ in Europe, five of his works can be seen. More>

  • Was ist Szenographie? Interview mit Uwe R. BrücknerWhat is Scenography? Interview with Uwe R. Brückner

    Luminapolis sprach mit Uwe R. Brückner über sein neues Buch, die Bedeutung des Lichtes für die Gestaltung von Ausstellungen und das Szenographie-Festival IN3, das Anfang Dezember in Basel stattfindet.

    Luminapolis:
    Uwe R. Brückner, ATELIER BRÜCKNER is one of the top agencies in 4D communications in Europe. Now you have published „Scenography“. It is a programmatic title. Can you try to explain in simple words: What is Scenography?

    Uwe R. Brückner:
    Basically speaking, the most important task of scenographic design is to translate complex content into physically accessible spatial narratives and to generate stage-managed spaces with narrative qualities. Ideally, the space itself becomes the medium, the conveyor of messages. After all, a stage-managed space is all about the dialogue between the location and its objects, about the relationship between content and recipient, about perception and the intended effect of an authentic spatial experience. Scenography is a polydisciplinary, generalistic philosophy of design. It is the logical, consistent answer to the design requirements of our time and the appropriate response to the continually changing behaviour of our information society. Designing scenographically means setting in scene, with the aim of providing a stage for things and stories and thus attracting maximum attention.

    Luminapolis:
    Your book presents your installations for museums, brands and scientific institutions between 2002 – 2010. Your guiding principle is „form follows content“. What are your media for conveying/relating the content/story? And what is the role of light in it?

    Uwe R. Brückner:
    What is characteristic of scenography is an integrative approach to design, whereby the means of designing and the artistic potential of the different disciplines such as architecture, interior design and set design, as well as installation and media art, are used in order to generate a coherent spatial installation in the sense of a “Gesamtkunstwerk”. Media are always used integratively, the idea being to create value-added. This also applies to the use of light.

    One of our more recent projects at Expo Shanghai for STATE GRID (China’s biggest energy company) generates its narrative structure from films by means of LEDs. A tightly meshed LED grid pattern on the six interior sides of the 15x15x15 meter cube enables film to be shown and produce a space-generating effect. The “Magic Box” is the beating heart of the State Grid Pavilion. From it, technical signals are transmitted that encompass the entire building complex with network lines imbued with electricity. In accordance with our attitude to design, the shape of the pavilion and the way images are shown in it are derived from the corporate philosophy of the State Grid Company: „Empowering your dreams“.

    Luminapolis:
    Sometimes I have the impression that exhibitions are undergoing a process of transformation into computer games. Interactivity is the main attraction today. Does the exhibit-object disappear from exhibitions? Design after things, is that the future?

    Uwe R. Brückner:
    My experience is that the much-cited dichotomy between the exhibit and its staged setting has been artificially talked up and is now simply outdated.
    Content in the form of an exhibit, its message or its narrative is always what is most important. In the case of collection-based exhibitions, the exhibit will therefore always be in the foreground. A good example is the new permanent exhibition of the Rautenstrauch-Joest-Museum, a museum of ethnology in Cologne which possesses a unique collection of international ethnographica. When the scenographic concept was being developed, the main objective was to create scenographic narrative spaces in which the exhibits would be able to reveal themselves with all their narrative qualities and animate the visitor to decode the details. The exhibit remains protagonist and narratively rich medium at the same time.

    Apart from this, there are themes and exhibition projects with, for historical reasons or because the theme is an abstract one, only a few collected items to be shown. Two of our work projects are worth mentioning as an example. One is the Visitors‘ Centre of the European Parliament that makes it possible to experience the legislative work of parliament. An additional challenge was to make the contents accessible in 23 European languages. Another example, the CERN Visitors‘ Centre, portrays the work of the scientists with and around the particle accelerator. These two examples concern highly abstract information which is primarily conveyed interactively with the help of media and can also be presented in a way that can be tangibly experienced by the public.

    Luminapolis:
    You are working with students at the Academy of Art and Design in Basel and there you are co-founder of the international scenography festival IN3 (next edition in December 2010). What is the focus of the festival this year?

    Uwe R. Brückner:
    Following the successful first festival «spatial arts – life in search of style» in 2006, that dealt with the trailblazers of scenography from various disciplines and the second event «staging the stage – scenography inspired by performing arts» in 2008, that was dedicated to the exponents of Scenography in performing arts, the festival 2010 will focus on examining the actual core business of scenography, i.e. “exhibiting and staging” in and around museums: «Exhibit! – scenography in exhibition design» will consequently be its title! The event will be presented from the 2nd thru 5th December 2010 in the Basel “Kaserne”. Target groups are locally and internationally active museum directors, curators and all those who are interested in the international museum and exhibition business. The festival addresses scenography students, their professors from partner academies of the Institute of Interior Design and Scenography, as well as the rapidly growing community of training institutions in Europe and abroad that, from their different perspectives, have dedicated themselves to training and education regarding scenography.

    More informations:

    Order the book here
    More about Atelier Brückner
    More about the Scenography Fesival IN3
    Luminapolis: Uwe R. Brückner, ATELIER BRÜCKNER is one of the top agencies in 4D communications in Europe. Now you have published „Scenography“. It is a programmatic title. Can you try to explain in simple words: What is Scenography? 

    Uwe R. Brückner:
    Basically speaking, the most important task of scenographic design is to translate complex content into physically accessible spatial narratives and to generate stage-managed spaces with narrative qualities. Ideally, the space itself becomes the medium, the conveyor of messages. After all, a stage-managed space is all about the dialogue between the location and its objects, about the relationship between content and recipient, about perception and the intended effect of an authentic spatial experience. Scenography is a polydisciplinary, generalistic philosophy of design. It is the logical, consistent answer to the design requirements of our time and the appropriate response to the continually changing behaviour of our information society. Designing scenographically means setting in scene, with the aim of providing a stage for things and stories and thus attracting maximum attention.

    Luminapolis:
    Your book presents your installations for museums, brands and scientific institutions between 2002 – 2010. Your guiding principle is „form follows content“. What are your media for conveying/relating the content/story? And what is the role of light in it?

    Uwe R. Brückner:
    What is characteristic of scenography is an integrative approach to design, whereby the means of designing and the artistic potential of the different disciplines such as architecture, interior design and set design, as well as installation and media art, are used in order to generate a coherent spatial installation in the sense of a “Gesamtkunstwerk”. Media are always used integratively, the idea being to create value-added. This also applies to the use of light.

    One of our more recent projects at Expo Shanghai for STATE GRID (China’s biggest energy company) generates its narrative structure from films by means of LEDs. A tightly meshed LED grid pattern on the six interior sides of the 15x15x15 meter cube enables film to be shown and produce a space-generating effect. The “Magic Box” is the beating heart of the State Grid Pavilion. From it, technical signals are transmitted that encompass the entire building complex with network lines imbued with electricity. In accordance with our attitude to design, the shape of the pavilion and the way images are shown in it are derived from the corporate philosophy of the State Grid Company: „Empowering your dreams“.

    Luminapolis:
    Sometimes I have the impression that exhibitions are undergoing a process of transformation into computer games. Interactivity is the main attraction today. Does the exhibit-object disappear from exhibitions? Design after things, is that the future?

    Uwe R. Brückner:
    My experience is that the much-cited dichotomy between the exhibit and its staged setting has been artificially talked up and is now simply outdated.
    Content in the form of an exhibit, its message or its narrative is always what is most important. In the case of collection-based exhibitions, the exhibit will therefore always be in the foreground. A good example is the new permanent exhibition of the Rautenstrauch-Joest-Museum, a museum of ethnology in Cologne which possesses a unique collection of international ethnographica. When the scenographic concept was being developed, the main objective was to create scenographic narrative spaces in which the exhibits would be able to reveal themselves with all their narrative qualities and animate the visitor to decode the details. The exhibit remains protagonist and narratively rich medium at the same time.

    Apart from this, there are themes and exhibition projects with, for historical reasons or because the theme is an abstract one, only a few collected items to be shown. Two of our work projects are worth mentioning as an example. One is the Visitors‘ Centre of the European Parliament that makes it possible to experience the legislative work of parliament. An additional challenge was to make the contents accessible in 23 European languages. Another example, the CERN Visitors‘ Centre, portrays the work of the scientists with and around the particle accelerator. These two examples concern highly abstract information which is primarily conveyed interactively with the help of media and can also be presented in a way that can be tangibly experienced by the public.

    Luminapolis:
    You are working with students at the Academy of Art and Design in Basel and there you are co-founder of the international scenography festival IN3 (next edition in December 2010). What is the focus of the festival this year?

    Uwe R. Brückner:
    Following the successful first festival «spatial arts – life in search of style» in 2006, that dealt with the trailblazers of scenography from various disciplines and the second event «staging the stage – scenography inspired by performing arts» in 2008, that was dedicated to the exponents of Scenography in performing arts, the festival 2010 will focus on examining the actual core business of scenography, i.e. “exhibiting and staging” in and around museums: «Exhibit! – scenography in exhibition design» will consequently be its title! The event will be presented from the 2nd thru 5th December 2010 in the Basel “Kaserne”. Target groups are locally and internationally active museum directors, curators and all those who are interested in the international museum and exhibition business. The festival addresses scenography students, their professors from partner academies of the Institute of Interior Design and Scenography, as well as the rapidly growing community of training institutions in Europe and abroad that, from their different perspectives, have dedicated themselves to training and education regarding scenography.

    More informations:

    Order the book here
    More about Atelier Brückner
    More about the Scenography Fesival IN3

  • Wenn Gebäude zu twittern beginnen…When Buildings start to twitter…

    Das Video ist die gekürzte Fassung des Vortrages von Thomas Schielke zum Thema „Semiotik der Medienfassade – Wenn Gebäude zu twittern beginnen“, die Schielke in diesem Jahr an der Parsons The New School for Design in New York gehalten hat. Entlang einer Zeitachse wird die Entwicklung der Medienfassade vorgestellt bis hin zu Anwendungen für Markenbotschaften oder soziale Nachrichten. Gezeigt werden auch Medienfassaden, die mittels Interfaces wie iPhone Apps oder Sensoren öffentlich zugänglich sind. Der Überblick umfasst internationale Projekte, verschiedene technische Methoden und Lösungen von Lichtdesignern wie ag4, Arup Lighting, blinkenlights, Fusion, LAb[au], Licht Kunst Licht, L´Observatoire International, Mader Stublic Wiermann, Okayasu Izumi, magic monkey, Matthew Tanteri, Onur Sonmez , Qosmo, realities:united, StandardVision, Urbanscreens, Uwe Belzner, Yann Kersalé und Architekten wie Asymptote Architecture, Frank Gehry, Jean Nouvel, Peter Cook, Peter Marino, UN Studio, schneider + schumacher, Simone Giostra, WOHA architects1 und Künstlern wie Doug Aitken, Jaume Plensa, Kurt Hentschläger and Zhong Song. The movie is a shortened version of the lecture, „The semiotics of media
    facades — When buildings start to twitter“ that was presented by Thomas Schielke at the Parsons The New School for Design in New York in 2010. The timeline depicts international media facades with their different artistic, social or brand messages up to interfaces like iPhone Apps or brain sensors for public participation. The historical overview of international projects covers various lighting methods and techniques from lighting designers as ag4, Arup Lighting, blinkenlights, Fusion, LAb[au], Licht Kunst Licht, L´Observatoire International, Mader Stublic Wiermann, Okayasu Izumi, magic monkey, Matthew Tanteri, Onur Sonmez , Qosmo, realities:united, StandardVision, Urbanscreens, Uwe Belzner, Yann Kersalé and architecture like Asymptote Architecture, Frank Gehry, Jean Nouvel, Peter Cook, Peter Marino, UN Studio, schneider + schumacher, Simone Giostra, WOHA architects1. Artists like Doug Aitken, Jaume Plensa, Kurt Hentschläger and Zhong Song are included in the timeline as well.

  • Digitale Innovationen: Projektion bei Ralph Lauren in New YorkDigital Innovation: The Fusion of Art, Fashion and Technology

    Der New Yorker Flagship Store von Ralph Lauren in der Madison Avenue verschwindet und löst sich in eine Geschichte um Mode, Kunst, Technologie und Architektur auf. Ein neuer virtueller Raum entsteht. Da kann man nur staunen…In celebration of 10 years of digital innovation, Ralph Lauren presents the ultimate fusion of art, fashion & technology in a visual feast for the 5 senses. Watch as the New York women’s flagship at 888 Madison Avenue disappears before your eyes and is then transformed into a series of objects and images rendered in 3-dimensional space.

  • Urban Intervention Award 2010Urban Intervention Award 2010

    Internationale Jury wählte Nominierte und Preisträger aus. Dem Aufruf im Sommer 2010, sich am ersten Urban Intervention Award Berlin zu beteiligen, sind junge innovative Büros aus ganz Europa gefolgt. Über 60 Beiträge aus ganz Europa wurden eingereicht. Die Arbeiten reichen von kleinen, wirkungsvollen Eingriffen in das soziale Gefüge der Stadt bis zu Bauten, die mit ihrer Nutzungsidee und Gestalt ihrem Umfeld einen neuen positiven Impuls geben. Mehr>Out now! The first international Urban Intervention Award. More than 60 projects participated in this competition. Now the jury has done its work. Here you find the pdf-broschure of the awarded and nominated projects. More>

  • International Lighting Design Index 2010International Lighting Design Index 2010

    Der International Lighting Design Index versammelt die innovativen Köpfe mit ihren aktuellen Projekten und präsentiert den Überblick über die Technologie getriebenen Trends im Umgang mit Licht. In Zusammenarbeit mit dem Verlag avedition (bestens bekannt zum Beispiel durch das ‚Trade Fair Design Annual‘) haben Helmut M. Bien (Kurator Luminale) und Markus Helle (Highlight Magazin) einen Index herausgegeben, der der Licht-Industrie, Bauherren, Projekt-Entwicklern, Stadtverwaltungen, Landschaftsplanern, Innenarchitekten, Szenographen und Design-Agentuen bei der Partnersuche zum Thema Licht hilft. Jetzt gibt es ein internationales Nachschlagewerk für Designer und Architekten. Den International Lighting Design Index (ILDI) können Sie hier bestellen >The International Lighting Design Index collects the innovators and leading heads together with their current projects to present the contemporary technology-driven trends. In collaboration with the publishers avedition (also known for their “Trade Fair Design Annual”) Helmut M. Bien (Curator Luminale) an Markus Helle (Highlight Magazine) have created an index which will allow the light industry, contractors, project developers, local councils, landscape planners and interior designers, scenographers and design agencies to find interesting project partners. Now an international work of reference exists with addresses both designers and architects. Here you can order the International Lighting Design Index (ILDI) >

  • TRIAD: Urban Planet auf der EXPO ShanghaiTRIAD: Urban Planet at EXPO Shanghai

    Triad (Berlin) wurde vom chinesischen Organisationkomitee der Weltausstellung beauftragt, einen der großen Themen-Pavillons zu gestalten. „The Urban Planet“ zeigt die globalen Herausforderungen, die die Verstädterung der Welt mit sich bringt. Entstanden ist eine faszinierende Themenwelt, die die Probleme aber auch die Lösungsansätze beschreibt. Mehr> Commissioned by the Chinese organizing committee of the Shanghai World Expo 2010, the German company Triad has designed one of the main theme pavilions – the “Urban Planet.” The pavilion addresses both the complex processes shaping the urbanization of our planet and global challenges that go along with it. The scenography combines traditions of Western narratives with motives taken from the Chinese Feng shui heritage. With a two-part structure, the exhibition focuses on the ambivalent character of cities: On the one hand, they destruct the environment, on the other, they are also places for creating value, prosperity and technological innovations. More>

  • Luminale 2010 – Die DokumentationLuminale 2010 – The Documentation

    Es soll Leute geben, die mit Licht zu tun haben und keine Zeit haben, die Luminale zu besuchen. Und es gibt Luminale-Fans, die sich nicht satt sehen können an den opulenten Bildern der Lichtkunst und Lichtdesign-Aktionen. Unmittelbar nach dem Ende der Luminale haben wir die Dokumentation zu einem eBook zusammengestellt. Wenn Sie interessiert sind, dann können Sie die Dokumentation hier herunterladen: Mehr>If you have had no time to visit Luminale, you can get the documentation of Luminale 2010. The documentation is an eBook with round about 100 pictures and informations about all projects and participants. More>

  • Peter Sloterdijk and Werner Sobek über das Wohnen der ZukunftPeter Sloterdijk and Werner Sobek about Architecture of the Future

    Dialog auf CD: Der Philosoph Peter Sloterdijk und der Gestalter Werner Sobek erörtern in einem Dialog ihre Vorstellungen über das Wohnen in der Zukunft. In seinen Texten über die „Wohnschäume“ stellt Sloterdijk eine Philosophie des Raumes auf, die auf weiten Strecken eine neuartige Architekturtheorie bedeutet. Werner Sobek, Architekt und Ingenieur macht sich mit neuen Materialien und Bauweisen auf die Suche nach visionären Formen des Wohnens. Mehr>Dialogue on CD between Peter Sloterdijk and Werner Sobek. (only german) More>